fangea
Matt Kohr’s page
Matt Kohr

Making level boundaries part of the design

Playbook 13 looks at barriers that keep players within a level. Matt uses figure-ground relationships and demonstrates a stealth ship on a desert planet.

ctrlpaint.comWatch Barrier Design
#tutorial#concept art

Compiled from a public source and linked above. Happenings link out to where they were published.

No notes yet